RIGIDBODY_UseCollisionModel
collision model for rigid bodies (rigid-wall and rigid-rigid) (UCV)
If collision between a
RIGIDBODY and any another geometry part is desired, switch on the collision model.
Default:
RIGIDBODY_UseCollisionModel = 0 (no collision)
| RIGIDBODY_UseCollisionModel | Description |
|---|
| 0 (default) | Intersection detection is off |
| 1 | Intersection detection for all boundary elements (triangles, lines, points) |
| 2 | Intersection detection only for BND_point and BND_line geometry elements |
| 3 | Intersection detection only for geometries with %IDENT_BlindAndEmpty% |
Note: Currently, the collision detection is not parallelized in the sense of shared memory. Thus, in order to improve performance, rigid bodies can be excluded from the collision analysis by explicitly specifying their
MOVE-indices as an optional list.
See
DOCUMATH_RigidBodyCollisions.pdf for a detailed discussion on the implementation of collisions/intersections.