RIGIDBODY_UseCollisionModel

collision model for rigid bodies (rigid-wall and rigid-rigid) (UCV)

If collision between a RIGIDBODY and any another geometry part is desired, switch on the collision model. Default: RIGIDBODY_UseCollisionModel = 0 (no collision)
RIGIDBODY_UseCollisionModel Description
0 (default) Intersection detection is off
1 Intersection detection for all boundary elements (triangles, lines, points)
2 Intersection detection only for BND_point and BND_line geometry elements
3 Intersection detection only for geometries with %IDENT_BlindAndEmpty%
Note: Currently, the collision detection is not parallelized in the sense of shared memory. Thus, in order to improve performance, rigid bodies can be excluded from the collision analysis by explicitly specifying their MOVE-indices as an optional list.
RIGIDBODY_UseCollisionModel = [ 1, $MOVE_1_toBeExcluded$, $MOVE_2_toBeExcluded$, ... ]
See DOCUMATH_RigidBodyCollisions.pdf for a detailed discussion on the implementation of collisions/intersections.
This item is referenced in:
RigidBody Letters acting as rigid bodies and interacting with a box
RIGIDBODY_UseCollisionModel collision model for rigid bodies (rigid-wall and rigid-rigid) (CV)
RIGIDBODY_UseCollisionModel collision model for rigid bodies (rigid-wall and rigid-rigid) (UCVO)
RIGIDBODY_UseCollisionModel collision model for rigid bodies (rigid-wall and rigid-rigid) (UCV)
RIGIDBODY RIGIDBODY movement (translation and rotation) due to acting forces of the flow
RIGIDBODY_interaction control forces acting on a RIGIDBODY due to collision or joints
RIGIDBODY_TimeIntegrationVersion (experimental) time integration version for rigid bodies (UCV)
Beta Latest release notes for the MESHFREE beta executables
All Complete release notes for the MESHFREE beta executables