SAVE_CoordinateSystem
saving relative to specified coordinate system (movement)
By default the results are saved relative to the standard coordinate system (no movement). For each
SAVE_format a specific coordinate system
for saving can be defined by
n: assigns this attribute to
SAVE_format(n)
$MOVEFlag$: reference to given
MOVE-statement, defines the coordinate system relative to which the results are saved
Example:
Camera option
The user has the option to define a camera coordinate system. The default camera coordinate system is the global coordinate system that moves with the movement as defined in the $MOVEFlag$ . The result geometry is displayed with respect to the local coordinates of this camera coordinate system.
The user defined camera coordinate sytem is given as
SAVE_CoordinateSystem =
$MOVE_vconst$ , Ox, Oy, Oz, Nx, Ny, Nz, Ax, Ay, Az, Bx, By, Bz
where
Ox, Oy, Oz :: coordinates of the origin of the camera coordinate sytem
Nx, Ny, Nz :: first unit direction of the camera coordinate sytem
Ax, Ay, Az :: second unit direction of the camera coordinate sytem
Bx, By, Bz :: third unit direction of the camera coordinate sytem
Mapping of %SAVE_vector% items
If coordinate transformation is chosen, the user might want to map also %SAVE_vector% items into the camera coordinate system.
-
- mapping vectors on a geometrical basis -> the item reference must contain "CoordTransGeo"
- mapping velocity based vectors -> the item reference must contain "CoordTransV"
The mapping of %SAVE_vector% entities is currently implemented only for
SAVE_format(1) = 'ENSIGHT6 BINARY ... '