ParticleInteraction

defines the dynamics of particle-particle interaction within the DROPLETPHASE as material property

Originally, the particles within DROPLETPHASE were not interacting at all. An interaction between particles within a DROPLETPHASE chamber may now be enabled by defining:

ParticleInteraction($Material$) = (k_n, e_n, E_a, R_a, mu)
The interaction is resolved by a DEM approach which calculates forces on the basis of virtual overlap and relative velocity of the droplets. See DropletCollisions

Parameter Meaning Possible Values Default
k_n Spring Constant for particle interaction k_n >= 0.0 0.0 (no collision modeling)
e_n if 0 <= e_n <= 1 Coefficient of Restitution (0 ideal plastic, 1.0 ideal elastic), if e_n < 0, negative value of the damping coefficient between 0 and 1 or negative 0.0
E_a Adhesive potential difference relative to the particle mass non-negative 0.0 (no adhesion)
R_a Broadness of zone of attraction relative to d30 non-negative 1.0
mu Friction Coefficient non-negative 0.0 (off)
Example:
ParticleInteraction($Material$) = (1.0, .1, 1e-3, 1.0, 0.0)

specifies that the particles of material $Material$ within a DROPLETPHASE chamber interact with each other. For the collision a spring constant of size 1.0 is specified, a coefficient of restitution of 0.1 means that 90% of the kinetic energy is dissipated by the colliding particles. Additionally, an adhesive potential is given acting within a close range of the particles, attracting each other.