offset{

shift the given geometry by a vector

include{File} ... offset{shift_x, shift_y, shift_z, OPTIONAL:ShiftDistance } ...
The geometry is shifted by the given vector (shift_x, shift_y, shift_z). If the optional parameter ShiftDistance is given AND non-zero, then the vector (shift_x, shift_y, shift_z) only represents the shifting direction, into which the object is shifted by the given distance ShiftDistance.