%BND_COLLISION%

velocity boundary condition to represent collisions

Boundary condition to be used for the collisional dynamics in the DROPLETPHASE solver (see DropletCollisions)
BC_v($BC1$) = (%BND_COLLISION%, k_n, e_n, E_a, R_a, mu, SplitFactor, theta, fac_PushBack)

BND_COLLISION is a velocity boundary condition for particles within a DROPLETPHASE chamber. Particle dynamic when colliding with a boundary element with this boundary condition is modeled as a mass spring damper model. Additionally, an adhesive force can be applied, friction can be incorporated, energy dissipated at the boundary element can be modeled and a model for the roughness of the boundary element can be employed.

The adhesion/collision model is determined by the first five parameters k_n, e_n, E_a, R_a, mu (see DropletCollisions).

Parameter Meaning Possible Values Default
k_n Spring Constant for particle interaction k_n >= 0.0 0.0 (no collision modeling)
e_n if 0 <= e_n <= 1 Coefficient of Restitution (0 ideal plastic, 1.0 ideal elastic), if e_n < 0, negative value of the damping coefficient between 0 and 1 or negative 0.0
E_a Adhesive potential difference relative to the particle mass non-negative 0.0 (no adhesion)
R_a Broadness of zone of attraction relative to d30 non-negative 1.0
mu Friction Coefficient non-negative 0.0 (off)
SplitFactor Fraction of total dissipated energy in collision dissipated at wall 0.0 <= SplitFactor <= 1.0 0.0 (no energy dissipated at wall)
theta Roughness: maximum angle of random perturbance of normals 0.0 <= theta <= pi/2 0.0 (no roughness)
fac_PushBack Push back factor relative to %ind_d30%: In case of %ind_OrganizeDTB% equal %waspushedback% the particle center is moved to the interior of the computation domain by fac_PushBack times %ind_d30% 0.0 (no PushBack) <= 1 0.5 (particles do not overlap)

Additionally for particle boundary interaction, the two parameters SplitFactor and theta may be specified:

  • SplitFactor determines the fraction of energy dissipated by the wall: The energy calculated within the collision is split up between particle and wall in the given ratio.
  • theta is given, the boundary normals will be randomly perturbed in order to model surface roughness. The value of theta, \( \theta\in\lbrack 0, \frac{\pi}{2} \rbrack\), determines the maximum angle between the modified normal vector \( {\bf n^*}\) and the original one \( {\bf n}\): Here should be a picture

Example:
BC_v($BC1$) = (%BND_COLLISION%, 1.1 , .1 , 1e-3, 1.0, 0.8, 0.5 , 0.02)