MOVE

(required) provide a flag for the definition of boundary movement

In the alias section, the MOVE flag selects a MOVE statement for the boundary elements. Example 1 : defining a MOVE statement and referencing it in the alias section
MOVE($MOVE_in_x_direction$) = ( %MOVE_velocity%, 1.0, 0.0, 0.0 ) #definition of MOVE ... begin_alias{} "wall" = " BC$...$ ACTIVE$...$ IDENT%...% MAT$...$ TOUCH%...% MOVE$MOVE_in_x_direction$ CHAMBER1 " # referencing the definition of the MOVE statement end_alias
The corresponding MOVE statement is selected through the variable name $MOVE_in_x_direction$. If no movement of geometry is involved in the simulation model, there is also the shorthand writing MOVE-1 for this without having to define a MOVE statement first. Example 2 : no movement by MOVE-1
begin_alias{} "wall" = " BC$...$ ACTIVE$...$ IDENT%...% MAT$...$ TOUCH%...% MOVE-1 CHAMBER1 " end_alias