MOVE
(required) provide a flag for the definition of boundary movement
In the alias section, the
MOVE flag selects a
MOVE statement for the boundary elements.
Example 1 : defining a
MOVE statement and referencing it in the alias section
MOVE(
$MOVE_in_x_direction$) = (
%MOVE_velocity%, 1.0, 0.0, 0.0 )
#definition of MOVE
...
begin_alias{}
"wall" = " BC$...$ ACTIVE$...$ IDENT%...% MAT$...$ TOUCH%...% MOVE$MOVE_in_x_direction$ CHAMBER1 "
# referencing the definition of the MOVE statement
end_alias
The corresponding
MOVE statement is selected through the variable name
$MOVE_in_x_direction$.
If no movement of geometry is involved in the simulation model, there is also the shorthand writing
MOVE-1 for this without having to define a
MOVE statement first.
Example 2 : no movement by
MOVE-1